Math+Literacy+Tech+Review+Links

For today's Math presentations, names of books used, websites, etc. Books are in **red**. Games in **green**. Websites have active links in ** purple **. Computer software is in **brown**.

Jump Math book. Website: http://jumpmath1.org/

**SMART Board game**, it seems no longer to be on the website. But you can search similar SMART Board games by going on Smart Exchange (to download you may need to sign in). http://exchange.smarttech.com/index.html#tab=0 To search for SMART Board lessons in any subject or grade: http://exchange.smarttech.com/search.html?q=place+value&subject=All+subjects&grade=All+grades®ion=en_CA#page=5

**Website** : http://www.funbrain.com/ All sorts of math games. Math arcade: http://www.funbrain.com/brain/MathBrain/MathBrain.html Grades 1 & UP.

Book: **A Porcupine in a Pine Tree** grade 1 math, patterning and algebra, number sense and numeration, geometry and spatial sense

Book: **A very Improbable Story**, grade 4 data management & probability. Amazon.ca

Book: ** How Big is a Foot? ** Amazon.ca Need for standard units of measurement. Good read aloud. Published by Random House, their website for kids: http://www.randomhouse.com/kids/index.pperl


 * Website **: Tony Fractions Pizza Shop. Grade 4, fractions, grade 5. Numerators, denominators, money. http://mrnussbaum.com/pizza_game/index.html

**Monopoly Board Game** : math, money, purchasing, selling, trading properties, number sense and numeration. Grades 3 + UP. Financial vocabulary. Cross-curricular, language.


 * Website **: http://havefunteaching.com/ Has colouring pages, worksheets, flashcards, videos, songs, puzzles, SMART Board lessons. Many grades. Lesson Plan templates, name tags for students, discipline forms, etc. Songs good for younger grades, DPA. Many things to browse & look at.

**Website** : pattern games http://primarygames.com/patterns/start.htm Many games to choose from, minimal reading, no time limit. Many games to browse and look at. Younger grades will need an adult to read instructions to them. Patterning & Algebra strand.

**Website** : http://funschool.kaboose.com/ All sorts of activities. Go on top to "All Games" then choose math (there are other subjects as well). http://funschool.kaboose.com/arcade/math/index.html

Book: **The Squirrel's Store** by Rosemary Reuille Irons

**Website** : http://www.mathblaster.com/default.aspx Mathblaster. Time limit, have to solve equations to progress in game. Also comes in a non-Internet software version ($). There are other "Blasters": language blasters for e.g.

**Card Game** : Magic the Gathering: it's like chess, strategy game that has math. Probability & data management. Resource management (big ideas). Made for grade 1 & UP but subject matter may be too mature for that age. Not suitable for all classrooms, i.e. magic. http://www.wizards.com/Magic/Summoner/ Click on top on "Trading Card Game" http://www.wizards.com/Magic/TCG/Default.aspx Secret subliminal way to teach algebra.

Book: **A Place for Zero** Place value, number sense & numeracy, patterning & algebra. Amazon.ca Where zero has a place. Grade 6 or higher, terminology & concepts e.g. multiplication and division are complex concepts. Good overall book to incorporate learning system. Attaches a personality to numbers = unique.

Book: **Amanda Bean's Amazing Dream**. Amazon.ca The girl who always counts. She counts but doesn't want to multiply. Good way to introduce multiplication. Grade 3, multiplying is faster way to count. Number sense & numeration, counting & operational sense, 10s, 100s, 1000s. Relating multiplication and 1-digit numbers. Part of series Marilyn Burns brain book, see Scholastic Website or the back of the book.

Book: **Six Dinner Sid.** Amazon.ca Read aloud. For addition, multiplication. The cat eats 6 dinners a day. Grade 3 counting, repeated addition, multiplication. Number sense & numeration, operational sense. Can extend student learning: e.g. how many meals could he eat in a month, a year? Etc. No math-specific context in book, but easily applies itself to math problem-solving.

**Computer Software:** Scholastic Brain Play, grades 1-3. Comes with workbook. Kindergarten & grade 1 patterning & algebra. Amazon.ca Auditory, kinaesthetic. Characters used in workbook are not the same as in software programs. A bit of advanced (workbook) for grade. Also have a software kit for grades 4 to 6. Amazon.ca

**Website** : IXL. http://ca.ixl.com/ Click on "Curriculum" for your choice of province. Pay $ membership for reports and awards, student tracking, etc. (extra stuff). All sorts of math activities & games.

**Tile puzzle game:** Sumoku. http://blueorangegames.com/sumoku/ Data management, problem solving for addition, multiplication, subtraction, division. Five different variations. http://blueorangegames.com/

Book: **What's the Difference?** http://www.suzanneslade.com/Suzanne/Read.htm by Suzanne Slade Number sense & numeration, grades 1 & UP.

Book: **Times Tables Made Easy.** Amazon.ca Grade 3, problem-solving for multiplication and division. Good for ELL and ESL students, visual.

Book: **Math Appeal: Mind Stretching Math Riddles**, by Greg Tang. Amazon.ca Grade 2, but K to 3. Spatial sense, colours & creative problems to relate to math. Alienates non-visual learners. Good to teach analytical reasoning.

Book: **Late for School.** by Stephanie Calmenson. Amazon.ca. Analogue clock. Grade 3 measurement, estimate, measure, record time. Problem-solving between minutes and hours. On some pages, clock is really small.

**Website** : National Library of Virtual Manipulatives. http://nlvm.usu.edu/ Many strands, many grades. Fits Ontario curriculum nicely. Note: because it's American, some expectations won't match up. Need a lot of technology in the classroom to use.

**Website** : Teatherboard. http://ultimatemath.com/ Teatherboard is a 100s chart. $500 for a full class set. But you could adapt your own 100s chart & photocopy it. K to grade 10. Algebra, measurement & geometry, math concepts, very versatile. Ministry-approved. Curriculum.org website for Teatherboard

**Website** : Counting Money. http://mathnook.com/countingmoneyadv.html Number sense & numeracy, grade 4. Cool if you handed out dollar store money. Has word problems, not just number questions. Advanced and easier version. Good homework play activity. Students should record questions & score. Little repetition of questions. Problem: American currency.

**Website** : http://superteacherworksheets.com/ A tonne of worksheet resources, blackline masters. *Note: American, so currency may be different, and curriculum expectations may be different. Number sense & numeration, answer key!

Book: **Math Curse** by Jon Scieszka Amazon.ca. Everything can be seen as a math problem. Addition, logic, subtraction, number sense & numeration, grade 1, problem solving for single-digit numbers. Grades 1 to 6, it has 11 overall expectations from 4 strands: also measurement, patterning & algebra, data management & probability. Answer keys are on back of book. Can be overwhelming for grades 1 and 2, there are so many problems. *Note: American, currency is American, measurement uses Imperial system.

Book: **365 Penguins** Amazon.ca Grades 1 to 5, number sense & numeration. Versatile. Days in the week,

**Website** : Cyber Chase. http://pbskids.org/cyberchase/ Lesson plans, activities, logic puzzles, riddles, problem-solving, magazines that go with it, all strands, all grades from 1 to 6.

**Game** : picking geometry apart, a marshmallow & toothpick game. Grade 5, or other. Good for kinaesthetic & visual learners, comparing shapes, good for group work. Could be challenging for students lacking fine motor skills.

Book: **Circumference and the First Round Table.** Amazon.ca Knights of the Round Table theme, grades 3 & 4, teaching circumference, radius, characteristics of a circle (grade 8). Strands geometry and spatial sense, comparing geometric shapes by their properties, area & perimeter of rectangles (grade 4), good for math vocabulary. Read aloud = good for younger grades, guided reading for older grades.

**Card Game:** Hally Gally. Deck of cards with fruit, bell in middle, flip one card face up. As soon as you see 5 fruit the same, you ring the bell. Data management & probability, terms like likely, uncertainty, describing probability of something occurring in playing cards. Simple, quick, efficient, portable, fruit = easy to relate to. Not great for students lacking fine motor skills.

Book: Math-terpieces. Amazon.ca Grouping, problem-solving, riddles of famous artists. Grades 1 to 5, adaptable. Number sense & numeration--adding, subtracting, multiplication, patterning & algebra. Brings out math processes, not just skill sets. Problem-solving, computational skills, communication. Notes on art featured in book = cross-curricular for language, arts. Mental computation may cause frustration.

**Website** : Math Magician. http://oswego.org/ocsd-web/games/mathmagician/maths1.html Simple, not cluttered math, speed game. Compete against yourself, can do it over & over again, variety of choices: adding, subtracting, division, multiplicaiton. Grades 1 to 4, grade 5 for review. Good for math drills, skill-building through speed. Grades 1 & 2: adding & subtracting, grades 3 & 4: multiplying & dividing.

Game: **Rush Hour.** Chapters.com Junior & Intermediate version. Little cars & an ice cream truck, you move the cars vertically or horizontally. Cards with different levels. HAve to pick right pattern & problem solve, answers on back (but are not straightforward). Hands-on, kinaesthetic, colourful, engagin. Extension activity. Grades 1 to 3, can be used for higher grades. Measurement & location: vocabulary: below, above, for grade 1.

Book: **The Grouchy Ladybug**. Chapters.com. Time-based. Cool slots on pages with clocks. Manners, another big idea. Being polite. Connection to telling time, patterning, grades 1 to 2. Grades 1: telling time to half hour and hour, grades 2 to quarter of an hour. Doesn't fit perfectly to either grade. Aggressive ladybug. Cross-curricular: science (different animals), art (nice images). Engaging read aloud, text-to-students relating.

Book: **Zero** by Katheryn Otoshi. Amazon.ca Zero feels like a zero & needs to belong. Language and numeracy. Grade 2, to read, represent & compare whole numbers, counting 1s, 2s, 5s, 10s, etc. Counting backwards by 10s from 100. Good intro for validty & value of all 10 digits. RElates math to real-life situations like needing to feel valued. May be too basic for older grades.

**Game** : Rubiks Cube. Amazon.ca Across all grades, problem-solving. Grade 1, measurement, non-standard units, grade 2 geometry (is a cube). Pattern-making, higher grades = competitions. Kinaesthetic, colourful, engaging.

**Website** : http://counton.org/ All grades, many games, big variety. Number sense & numeration, relationships between numbers, patterning & algebra, location movement, good extension activity, lots of choice according to skill level of students.